///////////////////////////////////////////////////////////////////////////////
// Name:        wx/compositewin.h
// Purpose:     wxCompositeWindow<> declaration
// Author:      Vadim Zeitlin
// Created:     2011-01-02
// Copyright:   (c) 2011 Vadim Zeitlin <vadim@wxwidgets.org>
// Licence:     wxWindows licence
///////////////////////////////////////////////////////////////////////////////

#ifndef _WX_COMPOSITEWIN_H_
#define _WX_COMPOSITEWIN_H_

#include "wx/window.h"
#include "wx/containr.h"

class WXDLLIMPEXP_FWD_CORE wxToolTip;

// NB: This is an experimental and, as for now, undocumented class used only by
//     wxWidgets itself internally. Don't use it in your code until its API is
//     officially stabilized unless you are ready to change it with the next
//     wxWidgets release.

// ----------------------------------------------------------------------------
// wxCompositeWindow is a helper for implementing composite windows: to define
// a class using subwindows, simply inherit from it specialized with the real
// base class name and implement GetCompositeWindowParts() pure virtual method.
// ----------------------------------------------------------------------------

// This is the base class of wxCompositeWindow which takes care of propagating
// colours, fonts etc changes to all the children, but doesn't bother with
// handling their events or focus. There should be rarely any need to use it
// rather than the full wxCompositeWindow.

// The template parameter W must be a wxWindow-derived class.
template <class W>
class wxCompositeWindowSettersOnly : public W
{
public:
    typedef W BaseWindowClass;

    // Override all wxWindow methods which must be forwarded to the composite
    // window parts.

    // Attribute setters group.
    //
    // NB: Unfortunately we can't factor out the call for the setter itself
    //     into DoSetForAllParts() because we can't call the function passed to
    //     it non-virtually and we need to do this to avoid infinite recursion,
    //     so we work around this by calling the method of this object itself
    //     manually in each function.
    virtual bool SetForegroundColour(const wxColour& colour) wxOVERRIDE
    {
        if ( !BaseWindowClass::SetForegroundColour(colour) )
            return false;

        SetForAllParts(&wxWindowBase::SetForegroundColour, colour);

        return true;
    }

    virtual bool SetBackgroundColour(const wxColour& colour) wxOVERRIDE
    {
        if ( !BaseWindowClass::SetBackgroundColour(colour) )
            return false;

        SetForAllParts(&wxWindowBase::SetBackgroundColour, colour);

        return true;
    }

    virtual bool SetFont(const wxFont& font) wxOVERRIDE
    {
        if ( !BaseWindowClass::SetFont(font) )
            return false;

        SetForAllParts(&wxWindowBase::SetFont, font);

        return true;
    }

    virtual bool SetCursor(const wxCursor& cursor) wxOVERRIDE
    {
        if ( !BaseWindowClass::SetCursor(cursor) )
            return false;

        SetForAllParts(&wxWindowBase::SetCursor, cursor);

        return true;
    }

    virtual void SetLayoutDirection(wxLayoutDirection dir) wxOVERRIDE
    {
        BaseWindowClass::SetLayoutDirection(dir);

        SetForAllParts(&wxWindowBase::SetLayoutDirection, dir);

        // The child layout almost invariably depends on the layout direction,
        // so redo it when it changes.
        //
        // However avoid doing it when we're called from wxWindow::Create() in
        // wxGTK as the derived window is not fully created yet and calling its
        // SetSize() may be unexpected. This does mean that any future calls to
        // SetLayoutDirection(wxLayout_Default) wouldn't result in a re-layout
        // neither, but then we're not supposed to be called with it at all.
        if ( dir != wxLayout_Default )
            this->SetSize(-1, -1, -1, -1, wxSIZE_FORCE);
    }

#if wxUSE_TOOLTIPS
    virtual void DoSetToolTipText(const wxString &tip) wxOVERRIDE
    {
        BaseWindowClass::DoSetToolTipText(tip);

        // Use a variable to disambiguate between SetToolTip() overloads.
        void (wxWindowBase::*func)(const wxString&) = &wxWindowBase::SetToolTip;

        SetForAllParts(func, tip);
    }

    virtual void DoSetToolTip(wxToolTip *tip) wxOVERRIDE
    {
        BaseWindowClass::DoSetToolTip(tip);

        SetForAllParts(&wxWindowBase::CopyToolTip, tip);
    }
#endif // wxUSE_TOOLTIPS

protected:
    // Trivial but necessary default ctor.
    wxCompositeWindowSettersOnly()
    {
    }

private:
    // Must be implemented by the derived class to return all children to which
    // the public methods we override should forward to.
    virtual wxWindowList GetCompositeWindowParts() const = 0;

    template <class T, class TArg, class R>
    void SetForAllParts(R (wxWindowBase::*func)(TArg), T arg)
    {
        // Simply call the setters for all parts of this composite window.
        const wxWindowList parts = GetCompositeWindowParts();
        for ( wxWindowList::const_iterator i = parts.begin();
              i != parts.end();
              ++i )
        {
            wxWindow * const child = *i;

            // Allow NULL elements in the list, this makes the code of derived
            // composite controls which may have optionally shown children
            // simpler and it doesn't cost us much here.
            if ( child )
                (child->*func)(arg);
        }
    }

    wxDECLARE_NO_COPY_TEMPLATE_CLASS(wxCompositeWindowSettersOnly, W);
};

// The real wxCompositeWindow itself, inheriting all the setters defined above.
template <class W>
class wxCompositeWindow : public wxCompositeWindowSettersOnly<W>
{
public:
    virtual void SetFocus() wxOVERRIDE
    {
        wxSetFocusToChild(this, NULL);
    }

protected:
    // Default ctor sets things up for handling children events correctly.
    wxCompositeWindow()
    {
        this->Bind(wxEVT_CREATE, &wxCompositeWindow::OnWindowCreate, this);
    }

private:
    void OnWindowCreate(wxWindowCreateEvent& event)
    {
        event.Skip();

        // Attach a few event handlers to all parts of the composite window.
        // This makes the composite window behave more like a simple control
        // and allows other code (such as wxDataViewCtrl's inline editing
        // support) to hook into its event processing.

        wxWindow *child = event.GetWindow();

        // Check that it's one of our children: it could also be this window
        // itself (for which we don't need to handle focus at all) or one of
        // its grandchildren and we don't want to bind to those as child
        // controls are supposed to be well-behaved and get their own focus
        // event if any of their children get focus anyhow, so binding to them
        // would only result in duplicate events.
        //
        // Notice that we can't use GetCompositeWindowParts() here because the
        // member variables that are typically used in its implementation in
        // the derived classes would typically not be initialized yet, as this
        // event is generated by "m_child = new wxChildControl(this, ...)" code
        // before "m_child" is assigned.
        if ( child->GetParent() != this )
            return;

        child->Bind(wxEVT_SET_FOCUS, &wxCompositeWindow::OnSetFocus, this);

        child->Bind(wxEVT_KILL_FOCUS, &wxCompositeWindow::OnKillFocus, this);

        // Some events should be only handled for non-toplevel children. For
        // example, we want to close the control in wxDataViewCtrl when Enter
        // is pressed in the inline editor, but not when it's pressed in a
        // popup dialog it opens.
        wxWindow *win = child;
        while ( win && win != this )
        {
            if ( win->IsTopLevel() )
                return;
            win = win->GetParent();
        }

        // Make all keyboard events occurring in sub-windows appear as coming
        // from the main window itself.
        child->Bind(wxEVT_KEY_DOWN, &wxCompositeWindow::OnKeyEvent, this);
        child->Bind(wxEVT_CHAR, &wxCompositeWindow::OnKeyEvent, this);
        child->Bind(wxEVT_KEY_UP, &wxCompositeWindow::OnKeyEvent, this);
    }

    void OnKeyEvent(wxKeyEvent& event)
    {
        wxEventObjectOriginSetter setThis(event, this, this->GetId());

        if ( !this->ProcessWindowEvent(event) )
            event.Skip();
    }

    void OnSetFocus(wxFocusEvent& event)
    {
        event.Skip();

        // When a child of a composite window gains focus, the entire composite
        // focus gains focus as well -- unless it had it already.
        //
        // We suppose that we hadn't had focus if the event doesn't carry the
        // previously focused window as it normally means that it comes from
        // outside of this program.
        wxWindow* const oldFocus = event.GetWindow();
        if ( !oldFocus || oldFocus->GetMainWindowOfCompositeControl() != this )
        {
            wxFocusEvent eventThis(wxEVT_SET_FOCUS, this->GetId());
            eventThis.SetEventObject(this);
            eventThis.SetWindow(event.GetWindow());

            this->ProcessWindowEvent(eventThis);
        }
    }

    void OnKillFocus(wxFocusEvent& event)
    {
        // Ignore focus changes within the composite control:
        wxWindow *win = event.GetWindow();
        while ( win )
        {
            if ( win == this )
            {
                event.Skip();
                return;
            }

            // Note that we don't use IsTopLevel() check here, because we do
            // want to ignore focus changes going to toplevel window that have
            // the composite control as its parent; these would typically be
            // some kind of control's popup window.
            win = win->GetParent();
        }

        // The event shouldn't be ignored, forward it to the main control:
        if ( !this->ProcessWindowEvent(event) )
            event.Skip();
    }

    wxDECLARE_NO_COPY_TEMPLATE_CLASS(wxCompositeWindow, W);
};

#endif // _WX_COMPOSITEWIN_H_
