/*
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 2003 Ashley Rose Hale (LadyHavoc)

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/

#ifndef NET_H
#define NET_H

#include <stdarg.h>
#include "qtypes.h"
#include "crypto.h"
#include "lhnet.h"
#include "common.h"
struct cmd_state_s;

#define NET_HEADERSIZE		(2 * sizeof(unsigned int))

// NetHeader flags
#define NETFLAG_LENGTH_MASK 0x0000ffff
#define NETFLAG_DATA        0x00010000
#define NETFLAG_ACK         0x00020000
#define NETFLAG_NAK         0x00040000
#define NETFLAG_EOM         0x00080000
#define NETFLAG_UNRELIABLE  0x00100000
#define NETFLAG_CRYPTO0     0x10000000
#define NETFLAG_CRYPTO1     0x20000000
#define NETFLAG_CRYPTO2     0x40000000
#define NETFLAG_CTL         0x80000000


#define NET_PROTOCOL_VERSION	3
#define NET_EXTRESPONSE_MAX 16

/// \page netconn The network info/connection protocol.
/// It is used to find Quake
/// servers, get info about them, and connect to them.  Once connected, the
/// Quake game protocol (documented elsewhere) is used.
///
///
/// General notes:\code
///	game_name is currently always "QUAKE", but is there so this same protocol
///		can be used for future games as well; can you say Quake2?
///
/// CCREQ_CONNECT
///		string	game_name				"QUAKE"
///		byte	net_protocol_version	NET_PROTOCOL_VERSION
///
/// CCREQ_SERVER_INFO
///		string	game_name				"QUAKE"
///		byte	net_protocol_version	NET_PROTOCOL_VERSION
///
/// CCREQ_PLAYER_INFO
///		byte	player_number
///
/// CCREQ_RULE_INFO
///		string	rule
///
/// CCREQ_RCON
///		string	password
///		string	command
///
///
///
/// CCREP_ACCEPT
///		long	port
///
/// CCREP_REJECT
///		string	reason
///
/// CCREP_SERVER_INFO
///		string	server_address
///		string	host_name
///		string	level_name
///		byte	current_players
///		byte	max_players
///		byte	protocol_version	NET_PROTOCOL_VERSION
///
/// CCREP_PLAYER_INFO
///		byte	player_number
///		string	name
///		long	colors
///		long	frags
///		long	connect_time
///		string	address
///
/// CCREP_RULE_INFO
///		string	rule
///		string	value
///
/// CCREP_RCON
///		string	reply
/// \endcode
///	\note
///		There are two address forms used above.  The short form is just a
///		port number.  The address that goes along with the port is defined as
///		"whatever address you receive this reponse from".  This lets us use
///		the host OS to solve the problem of multiple host addresses (possibly
///		with no routing between them); the host will use the right address
///		when we reply to the inbound connection request.  The long from is
///		a full address and port in a string.  It is used for returning the
///		address of a server that is not running locally.

#define CCREQ_CONNECT		0x01
#define CCREQ_SERVER_INFO	0x02
#define CCREQ_PLAYER_INFO	0x03
#define CCREQ_RULE_INFO		0x04
#define CCREQ_RCON		0x05 // RocketGuy: ProQuake rcon support

#define CCREP_ACCEPT		0x81
#define CCREP_REJECT		0x82
#define CCREP_SERVER_INFO	0x83
#define CCREP_PLAYER_INFO	0x84
#define CCREP_RULE_INFO		0x85
#define CCREP_RCON		0x86 // RocketGuy: ProQuake rcon support

typedef struct netgraphitem_s
{
	double time;
	int reliablebytes;
	int unreliablebytes;
	int ackbytes;
	double cleartime;
}
netgraphitem_t;

typedef struct netconn_s
{
	struct netconn_s *next;

	lhnetsocket_t *mysocket;
	lhnetaddress_t peeraddress;

	// this is mostly identical to qsocket_t from quake

	/// if this time is reached, kick off peer
	double connecttime;
	double timeout;
	double lastMessageTime;
	double lastSendTime;

	/// writing buffer to send to peer as the next reliable message
	/// can be added to at any time, copied into sendMessage buffer when it is
	/// possible to send a reliable message and then cleared
	/// @{
	sizebuf_t message;
	unsigned char messagedata[NET_MAXMESSAGE];
	/// @}

	/// reliable message that is currently sending
	/// (for building fragments)
	int sendMessageLength;
	unsigned char sendMessage[NET_MAXMESSAGE];

	/// reliable message that is currently being received
	/// (for putting together fragments)
	int receiveMessageLength;
	unsigned char receiveMessage[NET_MAXMESSAGE];

	/// used by both NQ and QW protocols
	unsigned int outgoing_unreliable_sequence;

	struct netconn_nq_s
	{
		unsigned int ackSequence;
		unsigned int sendSequence;

		unsigned int receiveSequence;
		unsigned int unreliableReceiveSequence;
	}
	nq;
	struct netconn_qw_s
	{
		// QW protocol
		qbool	fatal_error;

		float		last_received;		// for timeouts

	// the statistics are cleared at each client begin, because
	// the server connecting process gives a bogus picture of the data
		float		frame_latency;		// rolling average
		float		frame_rate;

		int			drop_count;			///< dropped packets, cleared each level
		int			good_count;			///< cleared each level

		int			qport;

	// sequencing variables
		unsigned int		incoming_sequence;
		unsigned int		incoming_acknowledged;
		qbool		incoming_reliable_acknowledged;	///< single bit

		qbool		incoming_reliable_sequence;		///< single bit, maintained local

		qbool		reliable_sequence;			///< single bit
		unsigned int		last_reliable_sequence;		///< sequence number of last send
	}
	qw;

	// bandwidth estimator
	double		cleartime;			// if realtime > nc->cleartime, free to go
	double		incoming_cleartime;		// if realtime > nc->cleartime, free to go (netgraph cleartime simulation only)

	// this tracks packet loss and packet sizes on the most recent packets
	// used by shownetgraph feature
#define NETGRAPH_PACKETS 256
#define NETGRAPH_NOPACKET 0
#define NETGRAPH_LOSTPACKET -1
#define NETGRAPH_CHOKEDPACKET -2
	int incoming_packetcounter;
	netgraphitem_t incoming_netgraph[NETGRAPH_PACKETS];
	int outgoing_packetcounter;
	netgraphitem_t outgoing_netgraph[NETGRAPH_PACKETS];

	char address[128];
	crypto_t crypto;

	// statistic counters
	int packetsSent;
	int packetsReSent;
	int packetsReceived;
	int receivedDuplicateCount;
	int droppedDatagrams;
	int unreliableMessagesSent;
	int unreliableMessagesReceived;
	int reliableMessagesSent;
	int reliableMessagesReceived;
} netconn_t;

extern netconn_t *netconn_list;
extern struct mempool_s *netconn_mempool;

extern struct cvar_s hostname;
extern struct cvar_s developer_networking;

#ifdef CONFIG_MENU
#define SERVERLIST_VIEWLISTSIZE		SERVERLIST_TOTALSIZE

typedef enum serverlist_maskop_e
{
	// SLMO_CONTAINS is the default for strings
	// SLMO_GREATEREQUAL is the default for numbers (also used when OP == CONTAINS or NOTCONTAINS
	SLMO_CONTAINS,
	SLMO_NOTCONTAIN,

	SLMO_LESSEQUAL,
	SLMO_LESS,
	SLMO_EQUAL,
	SLMO_GREATER,
	SLMO_GREATEREQUAL,
	SLMO_NOTEQUAL,
	SLMO_STARTSWITH,
	SLMO_NOTSTARTSWITH
} serverlist_maskop_t;

/// struct with all fields that you can search for or sort by
typedef struct serverlist_info_s
{
	/// address for connecting
	char cname[128];
	/// ping time for sorting servers
	int ping;
	/// name of the game
	char game[32];
	/// name of the mod
	char mod[32];
	/// name of the map
	char map[32];
	/// name of the session
	char name[128];
	/// qc-defined short status string
	char qcstatus[128];
	/// frags/ping/name list (if they fit in the packet)
	char players[2800];
	/// max client number
	int maxplayers;
	/// number of currently connected players (including bots)
	int numplayers;
	/// number of currently connected players that are bots
	int numbots;
	/// number of currently connected players that are not bots
	int numhumans;
	/// number of free slots
	int freeslots;
	/// protocol version
	int protocol;
	/// game data version
	/// (an integer that is used for filtering incompatible servers,
	///  not filterable by QC)
	int gameversion;

	// categorized sorting
	int category;
	/// favorite server flag
	qbool isfavorite;
} serverlist_info_t;

typedef enum
{
	SLIF_CNAME,
	SLIF_PING,
	SLIF_GAME,
	SLIF_MOD,
	SLIF_MAP,
	SLIF_NAME,
	SLIF_MAXPLAYERS,
	SLIF_NUMPLAYERS,
	SLIF_PROTOCOL,
	SLIF_NUMBOTS,
	SLIF_NUMHUMANS,
	SLIF_FREESLOTS,
	SLIF_QCSTATUS,
	SLIF_PLAYERS,
	SLIF_CATEGORY,
	SLIF_ISFAVORITE,
	SLIF_COUNT
} serverlist_infofield_t;

typedef enum
{
	SLSF_DESCENDING = 1,
	SLSF_FAVORITES = 2,
	SLSF_CATEGORIES = 4
} serverlist_sortflags_t;

typedef enum
{
	SQS_NONE = 0,
	SQS_QUERYING,
	SQS_QUERIED,
	SQS_TIMEDOUT,
	SQS_REFRESHING
} serverlist_query_state;

typedef struct serverlist_entry_s
{
	/// used to determine whether this entry should be included into the final view
	serverlist_query_state query;
	/// used to count the number of times the host has tried to query this server already
	unsigned querycounter;
	/// used to calculate ping when update comes in
	double querytime;
	/// query protocol to use on this server, may be PROTOCOL_QUAKEWORLD or PROTOCOL_DARKPLACES7
	int protocol;

	serverlist_info_t info;

	// legacy stuff
	char line1[128];
	char line2[128];
} serverlist_entry_t;

typedef struct serverlist_mask_s
{
	qbool			active;
	serverlist_maskop_t  tests[SLIF_COUNT];
	serverlist_info_t info;
} serverlist_mask_t;

#define ServerList_GetCacheEntry(x) (&serverlist_cache[(x)])
#define ServerList_GetViewEntry(x) (ServerList_GetCacheEntry(serverlist_viewlist[(x)]))

extern serverlist_mask_t serverlist_andmasks[SERVERLIST_ANDMASKCOUNT];
extern serverlist_mask_t serverlist_ormasks[SERVERLIST_ORMASKCOUNT];

extern serverlist_infofield_t serverlist_sortbyfield;
extern int serverlist_sortflags; // not using the enum, as it is a bitmask

#if SERVERLIST_TOTALSIZE > 65536
#error too many servers, change type of index array
#endif
extern int serverlist_viewcount;
extern unsigned short serverlist_viewlist[SERVERLIST_VIEWLISTSIZE];

extern int serverlist_cachecount;
extern serverlist_entry_t *serverlist_cache;
extern const serverlist_entry_t *serverlist_callbackentry;

extern qbool serverlist_consoleoutput;

void ServerList_GetPlayerStatistics(int *numplayerspointer, int *maxplayerspointer);
#endif

//============================================================================
//
// public network functions
//
//============================================================================

extern char cl_net_extresponse[NET_EXTRESPONSE_MAX][1400];
extern int cl_net_extresponse_count;
extern int cl_net_extresponse_last;

extern char sv_net_extresponse[NET_EXTRESPONSE_MAX][1400];
extern int sv_net_extresponse_count;
extern int sv_net_extresponse_last;

#ifdef CONFIG_MENU
extern double masterquerytime;
extern int masterquerycount;
extern int masterreplycount;
extern int serverquerycount;
extern int serverreplycount;
#endif

extern sizebuf_t cl_message;
extern sizebuf_t sv_message;
extern char cl_readstring[MAX_INPUTLINE];
extern char sv_readstring[MAX_INPUTLINE];

extern struct cvar_s sv_public;

extern struct cvar_s net_fakelag;

extern struct cvar_s cl_netport;
extern struct cvar_s sv_netport;
extern struct cvar_s net_address;
extern struct cvar_s net_address_ipv6;
extern struct cvar_s net_usesizelimit;
extern struct cvar_s net_burstreserve;

qbool NetConn_CanSend(netconn_t *conn);
int NetConn_SendUnreliableMessage(netconn_t *conn, sizebuf_t *data, protocolversion_t protocol, int rate, int burstsize, qbool quakesignon_suppressreliables);
qbool NetConn_HaveClientPorts(void);
qbool NetConn_HaveServerPorts(void);
void NetConn_CloseClientPorts(void);
void NetConn_OpenClientPorts(void);
void NetConn_CloseServerPorts(void);
void NetConn_OpenServerPorts(int opennetports);
void NetConn_UpdateSockets_Client(void);
void NetConn_UpdateSockets(void);
lhnetsocket_t *NetConn_ChooseClientSocketForAddress(lhnetaddress_t *address);
lhnetsocket_t *NetConn_ChooseServerSocketForAddress(lhnetaddress_t *address);
void NetConn_Init(void);
void NetConn_Shutdown(void);
netconn_t *NetConn_Open(lhnetsocket_t *mysocket, lhnetaddress_t *peeraddress);
void NetConn_Close(netconn_t *conn);
void NetConn_Listen(qbool state);
int NetConn_Read(lhnetsocket_t *mysocket, void *data, int maxlength, lhnetaddress_t *peeraddress);
int NetConn_Write(lhnetsocket_t *mysocket, const void *data, int length, const lhnetaddress_t *peeraddress);
int NetConn_WriteString(lhnetsocket_t *mysocket, const char *string, const lhnetaddress_t *peeraddress);
int NetConn_IsLocalGame(void);
void NetConn_ClientFrame(void);
void NetConn_ServerFrame(void);
void NetConn_SleepMicroseconds(int microseconds);
void NetConn_Heartbeat(int priority);
void Net_Stats_f(struct cmd_state_s *cmd);

#ifdef CONFIG_MENU
void NetConn_QueryMasters(qbool querydp, qbool queryqw);
void NetConn_QueryQueueFrame(void);
void Net_Slist_f(struct cmd_state_s *cmd);
void Net_SlistQW_f(struct cmd_state_s *cmd);
void Net_Refresh_f(struct cmd_state_s *cmd);

/// ServerList interface (public)
/// manually refresh the view set, do this after having changed the mask or any other flag
void ServerList_RebuildViewList(void);
void ServerList_ResetMasks(void);
void ServerList_QueryList(qbool resetcache, qbool querydp, qbool queryqw, qbool consoleoutput);

/// called whenever net_slist_favorites changes
void NetConn_UpdateFavorites_c(struct cvar_s *var);
#endif

#define MAX_CHALLENGES 128
typedef struct challenge_s
{
	lhnetaddress_t address;
	double time;
	char string[12];
}
challenge_t;

extern challenge_t challenges[MAX_CHALLENGES];

#endif

