KHR-GLES2.core.internalformat.texture2d.depth_component_unsigned_int_depth_component16,Fail
KHR-GLES2.core.internalformat.texture2d.depth_component_unsigned_int_depth_component24,Fail
KHR-GLES2.core.internalformat.texture2d.depth_component_unsigned_short_depth_component16,Fail
KHR-GLES2.core.internalformat.texture2d.rgb_float_rgb32f,Fail
KHR-GLES2.core.internalformat.texture2d.rgb_float_rgb32f_linear,Fail
KHR-GLES2.core.internalformat.texture2d.rgba_float_rgba32f,Fail
KHR-GLES2.core.internalformat.texture2d.rgba_float_rgba32f_linear,Fail
KHR-GLES2.texture_3d.copy_sub_image.negative,Fail
KHR-GLES2.texture_3d.copy_sub_image.rgba,Fail

# Missing the red triangle
dEQP-GLES2.functional.clip_control.depth_mode_zero_to_one,Fail

# Clipped wide primitives not rendered when the ceneter is offscreen
dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_center,Fail
dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_corner,Fail
dEQP-GLES2.functional.clipping.point.wide_point_clip,Fail
dEQP-GLES2.functional.clipping.point.wide_point_clip_viewport_center,Fail
dEQP-GLES2.functional.clipping.point.wide_point_clip_viewport_corner,Fail

# Bad slope of clipped triangles
dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_neg_x_pos_z_and_neg_x_neg_y_neg_z,Fail
dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_neg_y_neg_z_and_neg_x_neg_y_pos_z,Fail

# RGB/RGBA half float should be incomplete, tested as complete.
dEQP-GLES2.functional.fbo.completeness.renderable.texture.color0.rgb_half_float_oes,Fail
dEQP-GLES2.functional.fbo.completeness.renderable.texture.color0.rgba_half_float_oes,Fail

dEQP-GLES2.functional.rasterization.interpolation.basic.line_loop_wide,Fail
dEQP-GLES2.functional.rasterization.interpolation.basic.line_strip_wide,Fail
dEQP-GLES2.functional.rasterization.interpolation.basic.lines_wide,Fail
dEQP-GLES2.functional.rasterization.interpolation.projected.line_loop_wide,Fail
dEQP-GLES2.functional.rasterization.interpolation.projected.line_strip_wide,Fail
dEQP-GLES2.functional.rasterization.interpolation.projected.lines_wide,Fail

dEQP-GLES2.functional.shaders.texture_functions.vertex.texturecubelod,Fail

# Subpixel precision errors
dEQP-GLES2.functional.texture.filtering.2d.linear_nearest_clamp_l8_npot,Fail
dEQP-GLES2.functional.texture.filtering.2d.linear_nearest_clamp_rgb888_npot,Fail
dEQP-GLES2.functional.texture.filtering.2d.linear_nearest_clamp_rgba4444_npot,Fail
dEQP-GLES2.functional.texture.filtering.2d.linear_nearest_clamp_rgba8888_npot,Fail
dEQP-GLES2.functional.texture.filtering.2d.nearest_linear_clamp_l8_npot,Fail
dEQP-GLES2.functional.texture.filtering.2d.nearest_linear_clamp_rgb888_npot,Fail
dEQP-GLES2.functional.texture.filtering.2d.nearest_linear_clamp_rgba4444_npot,Fail
dEQP-GLES2.functional.texture.filtering.2d.nearest_linear_clamp_rgba8888_npot,Fail
dEQP-GLES2.functional.texture.filtering.cube.linear_nearest_clamp_l8_npot,Fail
dEQP-GLES2.functional.texture.filtering.cube.linear_nearest_clamp_rgb888_npot,Fail
dEQP-GLES2.functional.texture.filtering.cube.linear_nearest_clamp_rgba4444_npot,Fail
dEQP-GLES2.functional.texture.filtering.cube.linear_nearest_clamp_rgba8888_npot,Fail
dEQP-GLES2.functional.texture.filtering.cube.nearest_linear_clamp_l8_npot,Fail
dEQP-GLES2.functional.texture.filtering.cube.nearest_linear_clamp_rgb888_npot,Fail
dEQP-GLES2.functional.texture.filtering.cube.nearest_linear_clamp_rgba4444_npot,Fail
dEQP-GLES2.functional.texture.filtering.cube.nearest_linear_clamp_rgba8888_npot,Fail
dEQP-GLES2.functional.texture.mipmap.cube.basic.linear_linear,Fail
dEQP-GLES2.functional.texture.mipmap.cube.basic.linear_nearest,Fail
dEQP-GLES2.functional.texture.mipmap.cube.bias.linear_linear,Fail
dEQP-GLES2.functional.texture.mipmap.cube.bias.linear_nearest,Fail
dEQP-GLES2.functional.texture.mipmap.cube.projected.linear_linear,Fail
dEQP-GLES2.functional.texture.mipmap.cube.projected.linear_nearest,Fail
dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_mipmap_linear_linear_clamp,Fail
dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_mipmap_linear_linear_mirror,Fail
dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_mipmap_linear_nearest_clamp,Fail
dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_mipmap_linear_nearest_mirror,Fail
dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_linear_clamp,Fail
dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_linear_mirror,Fail
dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_linear_repeat,Fail
dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_nearest_linear_clamp,Fail
dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_nearest_linear_mirror,Fail
dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_nearest_linear_repeat,Fail
dEQP-GLES2.functional.texture.vertex.cube.wrap.clamp_clamp,Fail
dEQP-GLES2.functional.texture.vertex.cube.wrap.clamp_mirror,Fail
dEQP-GLES2.functional.texture.vertex.cube.wrap.clamp_repeat,Fail
dEQP-GLES2.functional.texture.vertex.cube.wrap.mirror_clamp,Fail
dEQP-GLES2.functional.texture.vertex.cube.wrap.mirror_mirror,Fail
dEQP-GLES2.functional.texture.vertex.cube.wrap.mirror_repeat,Fail

# No info, just piglit fail result.
shaders@glsl-bug-110796,Fail

# "glsl-routing: ../src/intel/compiler/brw_fs_visitor.cpp:155: fs_reg fs_visitor::interp_reg(int, int): Assertion `prog_data->urb_setup[location] >= 0' failed."
shaders@glsl-routing,Crash

# Regression from i965
# "glCallLists(bitmaps) failed
#  glCallLists(bitmaps) inside display list failed"
spec@!opengl 1.0@gl-1.0-dlist-bitmap,Fail

# frontbuffer reading failures?
spec@!opengl 1.0@gl-1.0-swapbuffers-behavior,Fail
spec@!opengl 1.1@read-front,Fail
spec@!opengl 1.1@read-front clear-front-first,Fail
spec@!opengl 1.1@windowoverlap,Fail

# Regression from i965
spec@!opengl 1.1@depthstencil-default_fb-blit,Fail

spec@!opengl 1.1@line-aa-width,Fail
spec@!opengl 1.1@linestipple,Fail
spec@!opengl 1.1@linestipple@Factor 2x,Fail
spec@!opengl 1.1@linestipple@Factor 3x,Fail
spec@!opengl 1.1@linestipple@Line loop,Fail
spec@!opengl 1.1@linestipple@Line strip,Fail

# abort()s submitting batchbuffer on context close, after some GL_OOMs.
spec@!opengl 1.1@max-texture-size,Crash

spec@!opengl 1.4@gl-1.4-polygon-offset,Fail

# Regression from i965
# "Unexpected GL error: GL_INVALID_VALUE 0x501"
spec@!opengl 2.0@max-samplers,Fail
spec@!opengl 2.0@max-samplers border,Fail

# Regression from i965
# "data not copied"
spec@arb_copy_buffer@targets,Fail

# "../src/mesa/state_tracker/st_cb_copyimage.c:309:swizzled_copy: Assertion `src_desc->block.bits == dst_desc->block.bits' failed."
spec@arb_copy_image@arb_copy_image-formats,Crash

# Regression from i965
spec@arb_depth_buffer_float@fbo-generatemipmap-formats,Fail
spec@arb_depth_buffer_float@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32F,Fail
spec@arb_depth_buffer_float@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32F NPOT,Fail

spec@arb_depth_buffer_float@texwrap formats bordercolor,Fail
spec@arb_depth_buffer_float@texwrap formats bordercolor-swizzled,Fail
spec@arb_depth_buffer_float@texwrap formats bordercolor-swizzled@GL_DEPTH32F_STENCIL8- swizzled- border color only,Fail
spec@arb_depth_buffer_float@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT32F- swizzled- border color only,Fail
spec@arb_depth_buffer_float@texwrap formats bordercolor@GL_DEPTH32F_STENCIL8- border color only,Fail
spec@arb_depth_buffer_float@texwrap formats bordercolor@GL_DEPTH_COMPONENT32F- border color only,Fail

# test bug: "Failed to compile fragment shader: 0:1(10): error: GLSL 1.30 is not supported. Supported versions are: 1.10, 1.20, and 1.00 ES"
spec@arb_framebuffer_object@fbo-drawbuffers-none use_frag_out,Fail

# "Left: textureCube, Right: textureCubeGradARB
#  Probe color at (80,78)
#    Left: 0.678431 0.333333 0.000000 1.000000
#    Right: 0.647059 0.349020 0.000000 1.000000"
spec@arb_shader_texture_lod@execution@arb_shader_texture_lod-texgradcube,Fail

# Regression from i965
spec@arb_texture_cube_map@copyteximage cube,Fail

# Regressions from i965: i965 would demote these 32-bit internalformats to
# 16-bit so that texture filtering worked, since GL 2.1 let you do that.
# Crocus instead decided to follow r300 and other GL2 hardware in using the
# requested size for storage even if the HW can't filter textures with it.
spec@arb_texture_float@fbo-blending-formats,Fail
spec@arb_texture_float@fbo-blending-formats@GL_LUMINANCE32F_ARB,Fail
spec@arb_texture_rg@fbo-blending-formats-float,Fail
spec@arb_texture_rg@fbo-blending-formats-float@GL_RG32F,Fail
spec@arb_texture_float@texwrap formats bordercolor,Fail
spec@arb_texture_float@texwrap formats bordercolor-swizzled,Fail
spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_INTENSITY32F_ARB- swizzled- border color only,Fail
spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_LUMINANCE32F_ARB- swizzled- border color only,Fail
spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_LUMINANCE_ALPHA32F_ARB- swizzled- border color only,Fail
spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGB32F- swizzled- border color only,Fail
spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGBA32F- swizzled- border color only,Fail
spec@arb_texture_float@texwrap formats bordercolor@GL_INTENSITY32F_ARB- border color only,Fail
spec@arb_texture_float@texwrap formats bordercolor@GL_LUMINANCE32F_ARB- border color only,Fail
spec@arb_texture_float@texwrap formats bordercolor@GL_LUMINANCE_ALPHA32F_ARB- border color only,Fail
spec@arb_texture_float@texwrap formats bordercolor@GL_RGB32F- border color only,Fail
spec@arb_texture_float@texwrap formats bordercolor@GL_RGBA32F- border color only,Fail
spec@arb_texture_rg@texwrap formats-float bordercolor,Fail
spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled,Fail
spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_R32F- swizzled- border color only,Fail
spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_RG32F- swizzled- border color only,Fail
spec@arb_texture_rg@texwrap formats-float bordercolor@GL_R32F- border color only,Fail
spec@arb_texture_rg@texwrap formats-float bordercolor@GL_RG32F- border color only,Fail

# test bug: "ERROR - Duplicate subtest found, marking test failed: cube array texture"
spec@arb_texture_storage@texture-storage@cube array texture,Fail

# Regression from i965
spec@arb_vertex_buffer_object@vbo-subdata-many drawarrays,Fail
spec@arb_vertex_buffer_object@vbo-subdata-many drawelements,Fail

spec@egl 1.4@eglterminate then unbind context,Fail

spec@egl_ext_protected_content@conformance,Fail

# "piglit: error: failed to get EGLConfig: EGL_NOT_INITIALIZED(0x3001)"
spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_depth_component24,Fail
spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_rgba,Fail

# "eglInitialize() failed"
spec@egl_khr_surfaceless_context@viewport,Fail

# Regression from i965
spec@ext_draw_buffers2@fbo-drawbuffers2-blend,Fail

# "Failed blit src(0,0;1,1) - dst(0,0;2147483647,2147483647)
#  Failed blit src(0,0;40,40) - dst(0,0;134217727,134217727)
#  Failed blit src(0,0;40,40) - dst(0,0;2147483647,2147483647)
#  Failed blit src(0,0;80,80) - dst(0,0;134217727,134217727)
#  Failed blit src(0,0;80,80) - dst(0,0;2147483647,2147483647)
#  Failed blit src(0,0;160,160) - dst(0,0;134217727,134217727)
#  Failed blit src(0,0;160,160) - dst(0,0;2147483647,2147483647)
#  Failed blit src(0,0;2147483647,2147483647) - dst(0,0;2147483647,2147483647)"
spec@ext_framebuffer_blit@fbo-blit-check-limits,Fail

# "../src/mesa/state_tracker/st_atom_blend.c:156:blend_per_rt: Assertion `st->has_indep_blend_func' failed."
spec@ext_framebuffer_object@fbo-blending-format-quirks,Crash

# "piglit: error: Failed at level 1, slice 1"
spec@ext_gpu_shader4@execution@texelfetch@fs-texelfetch-isampler3d,Fail
spec@ext_gpu_shader4@execution@texelfetch@fs-texelfetch-sampler3d,Fail
spec@ext_gpu_shader4@execution@texelfetch@fs-texelfetch-usampler3d,Fail
spec@ext_gpu_shader4@execution@texelfetch@vs-texelfetch-isampler3d,Fail
spec@ext_gpu_shader4@execution@texelfetch@vs-texelfetch-sampler3d,Fail
spec@ext_gpu_shader4@execution@texelfetch@vs-texelfetch-usampler3d,Fail
spec@ext_gpu_shader4@execution@texelfetchoffset@fs-texelfetch-isampler3d,Fail
spec@ext_gpu_shader4@execution@texelfetchoffset@fs-texelfetch-sampler3d,Fail
spec@ext_gpu_shader4@execution@texelfetchoffset@fs-texelfetch-usampler3d,Fail
spec@ext_gpu_shader4@execution@texelfetchoffset@vs-texelfetch-isampler3d,Fail
spec@ext_gpu_shader4@execution@texelfetchoffset@vs-texelfetch-sampler3d,Fail
spec@ext_gpu_shader4@execution@texelfetchoffset@vs-texelfetch-usampler3d,Fail

# "Stopping after 100 failures
#  Summary: -1/100 passed"
spec@ext_gpu_shader4@tex-miplevel-selection gpu4texture() 1darrayshadow,Fail
spec@ext_gpu_shader4@tex-miplevel-selection gpu4texture() 2darrayshadow,Fail
spec@ext_gpu_shader4@tex-miplevel-selection gpu4texture() cubeshadow,Fail
spec@ext_gpu_shader4@tex-miplevel-selection gpu4texture(bias) 1darrayshadow,Fail
spec@ext_gpu_shader4@tex-miplevel-selection gpu4texture(bias) 2darrayshadow,Fail
spec@ext_gpu_shader4@tex-miplevel-selection gpu4texture(bias) cubeshadow,Fail
spec@ext_gpu_shader4@tex-miplevel-selection gpu4texturegrad 1darrayshadow,Fail
spec@ext_gpu_shader4@tex-miplevel-selection gpu4texturegrad 2darray,Crash
spec@ext_gpu_shader4@tex-miplevel-selection gpu4texturegrad 2darrayshadow,Fail
spec@ext_gpu_shader4@tex-miplevel-selection gpu4texturegrad cubeshadow,Fail
spec@ext_gpu_shader4@tex-miplevel-selection gpu4texturegradoffset 1darrayshadow,Fail
spec@ext_gpu_shader4@tex-miplevel-selection gpu4texturegradoffset 2darray,Crash
spec@ext_gpu_shader4@tex-miplevel-selection gpu4texturegradoffset 2darrayshadow,Fail
spec@ext_gpu_shader4@tex-miplevel-selection gpu4texturelod 1darrayshadow,Fail
spec@ext_gpu_shader4@tex-miplevel-selection gpu4texturelodoffset 1darrayshadow,Fail
spec@ext_gpu_shader4@tex-miplevel-selection gpu4textureoffset 1darrayshadow,Fail
spec@ext_gpu_shader4@tex-miplevel-selection gpu4textureoffset 2darrayshadow,Fail

# Regression from i965
# "Testing GL_LUMINANCE16F_ARB
#  Expected: (1, 1, 1, 0)
#  Actual: (1, 1, 1, 1)"
spec@ext_packed_float@query-rgba-signed-components,Fail

# "Unexpected GL error: GL_NO_ERROR 0x0
#  (Error at /home/anholt/src/piglit/tests/spec/ext_texture_format_bgra8888/api-errors.c:63)
#  Expected GL error: GL_INVALID_OPERATION 0x502
#  Unexpected GL error: GL_NO_ERROR 0x0
#  (Error at /home/anholt/src/piglit/tests/spec/ext_texture_format_bgra8888/api-errors.c:69)
#  Expected GL error: GL_INVALID_OPERATION 0x502
#  Unexpected GL error: GL_NO_ERROR 0x0
#  (Error at /home/anholt/src/piglit/tests/spec/ext_texture_format_bgra8888/api-errors.c:103)
#  Expected GL error: GL_INVALID_OPERATION 0x502"
spec@ext_texture_format_bgra8888@api-errors,Fail

# no info, just fails
spec@intel_performance_query@intel_performance_query-issue_2235,Fail

# "Unexpected GL error: GL_INVALID_ENUM 0x500
#  (Error at /home/anholt/src/piglit/tests/spec/khr_texture_compression_astc/khr_compressed_astc-basic.c:341)
#  Expected GL error: GL_INVALID_OPERATION 0x502"
spec@khr_texture_compression_astc@basic-gles,Fail

spec@khr_texture_compression_astc@miptree-gl srgb-fp,Fail
spec@khr_texture_compression_astc@miptree-gl srgb-fp@sRGB decode full precision,Fail
spec@khr_texture_compression_astc@miptree-gles srgb,Fail
spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail
